The media asset pipeline
One pipeline that carries a capture from the rig to a licensed deliverable — provenance at every handoff.
How it works
Each stage stands on its own, but they share a single source of truth — so an asset never loses track of where it came from.
Capture from any camera, scanner, or rig. The ingest node runs local-first, so a session keeps recording even when the network drops — then syncs the moment it's back.
One source package, every output. Define pipelines once and the Factory schedules each step where the compute lives — on the capture node, the host, or a remote GPU farm.
Turn finished assets into licensed deliverables. Rights and provenance travel with every asset, so a buyer always knows exactly what they're licensing and where it came from.
Provenance
Each output traces back to its exact source — the capture, the pipeline, the settings, the person, and where it ran. Reopen a session and you get a new immutable version, never a broken trail.
Deployment
The same product, the same domain model, whether ergot is hosted for you or running on hardware you control.
We operate the pipeline. You bring your capture rigs and, if you want, your own processing nodes — or use managed capacity.
Run ergot on a NAS, a workstation, or your cluster. Capture and processing stay close to your data, on networks you control.
For developers
Drop the SDK into your app and add a media asset pipeline in an afternoon — typed asset access, pipeline runs, rights preflight, and embeddable UI components.
Explore the SDK →Early access
ergot is invite-only while we're in early access. Tell us where to reach you and we'll open a spot.
One email when your spot is ready. Nothing else.